2019 Regional Events

** indicates new event for this year

Life, Personal, and Social Science Events

  1. Disease Detectives - Students will user there investigative skills in the scientific study of disease, injury, health, and disability in populations or groups of people with a focus on Environmental Quality.
  2. **Heredity - Teams will answer questions pertaining to basic Genetics
  3. **Water Quality - Freshwater Ecology, identification of macro flora and fauna, and water monitoring and analysis
  4. Anatomy and Physiology - Understand the anatomy and physiology of the human body systems listed (Cardiovascular, Lymphatic, Excretory).
  5. Herpetology - This event will test student knowledge of amphibians, turtles, crocodiles, and reptiles

Earth/Space Science Events

  1. Solar System - Students will demonstrate an understanding and knowledge of the geologic characteristics and evolution of the Earth's moons and other rocky bodies of the solar system.
  2. Dynamic Planet - Students will demonstrate an understanding of the large-scale processes affecting the structure of the Earth's crust. Focus on Glaciers
  3. Road Scholar - Teams will answer interpretive questions that may use one or more state highway maps, USGS topographic maps, Internet-generated maps, a road atlas or satellite/aerial images.
  4. Meteorology - A weather and climate based event designed to test students' basic understanding of the meteorological principles and ability to interpret and analyze meteorological data. Focus Everyday Weather
  5. **Fossils - Students identify various fossilized animals and plants from the official Fossil List, provide details about these organisms such as environment, mode of life, etc., and answer questions on general paleontology.

Physical Science and Chemistry Events

  1. Thermodynamics - Teams must construct an insulated device prior to the tournament that is designed to retain heat and complete a written test on thermodynamics concepts.
  2. Potions and Poisons - This event is about chemical properties and effects of specified toxic and therapeutic chemical substances, with a focus on household and environmental toxins or poisons.
  3. **Density Lab - Competitors must compete in activities and answer questions about mass, density, number density, area density, concentration, pressure, and buoyancy.
  4. Crime Busters - Given a scenario, a collection of evidence, and possible suspects, students will perform a series of tests.? The test results along with other evidence will be used to solve a crime.
  5. **Circuit Lab - A laboratory event which deals with the various components and properties of electricity and magnetism

Technology and Engineering Design Events

  1. **Elastic Launch Gliders - Prior to the tournament teams design, construct, and test rubber-launched gliders to achieve maximum time aloft
  2. Roller Coaster - Prior to the competition, teams design, build, and test a roller coaster track to guide a vehicle that uses gravitational potential energy as its sole means of propulsion to travel as close as possible to a target time, while minimizing the height of the vehicle with bonuses for gaps.
  3. **Boomilever - Prior to the competition, teams will design and build a boomilever meeting specified requirements to achieve the highest structural efficiency
  4. Battery Buggy - Teams will construct a vehicle that uses electrical energy as its sole means of propulsion, quickly travels a specified distance and stops as close as possible to the Finish Point.

Inquiry/Nature of Science Events

  1. Mystery Architecture - At the beginning of the event, teams will be given a bag of building materials and instructions for designing and building a device that can be tested.
  2. **CodeBusters - Teams will cryptanalyze (decode) encrypted messages using cryptana lysis techniques and show skill with advanced ciphers by encrypting or decrypting a message.
  3. Experimental Design - This event will determine a team's ability to design, conduct, and report the findings of an experiment actually conducted on site.
  4. Write It Do It - One student will write a description of an object and how to build it, and then the other student will attempt to construct the object from this description.